News:

The {FWE} Forums have been updated with a new look and feel, with new themes that are phone compatible, you can select your personal theme in the home page where it says theme select

Main Menu

What the 10/29/2010 update has fixed

Started by CobraVe7nom, October 29, 2010, 08:44:05 PM

Previous topic - Next topic

0 Members and 1 Guest are viewing this topic.

CobraVe7nom

The full list – posted below – includes bug fixes, weapon tweaks and stat revamps.


    * All Weapons Bronze Insignia requiring an unobtainable bronze star for the tracer dart – requirement removed.

    * Improved Hit registration made through several fixes and some of the hitboxes themselves have been changed.
       This will increase the accuracy of guns.

    * Blue box chat window removed.

    * The 2 second immunity when spawning/being revived will now be immediately removed either by firing, zooming,
       or any movement (move, crouch, jump). A Spawning Player can still orient passively in the Game World.

    * 3D vision fixed.

    * Fixed slug shotgun zoom crosshair on PC so they better represent the long range accuracy. Crosshairs now close more on PC,
       similar to consoles.

    * Reduced slug shotgun hip accuracy to require zooming for consistent long range accuracy. Hip accuracy is now on par with the
       semi automatic weapons.

    * Fixed a bug on PC where the G3 would do less damage than intended.

    * Fixed VADS turning sensitivity on PC so it performs like the ZU23.

    * Reduced VADS push back and damage to balance it with the ZU23.

    * Fixed a bug where vehicle countermeasures would fail to remove tracer darts at high speed.

    * Reduced the reload time for vehicle countermeasures.

    * Slightly increased the AT4's damage vs armor to emphasize its anti vehicle role while keeping it balanced vs armor.

    * Increased the AT4's top speed and acceleration so users spend less time exposed when firing.

    * Increased the AT4's splash damage so it competes with other AT weapons vs infantry. The AT4 still has the least splash damage
       of all AT weapons.

    * Reduced the splash damage of the Carl Gustav to bring it in line with other explosive weapons. The Carl Gustav still has
       the most splash damage of all AT weapons.

    * Increased the 1 shot kill range of the M95 body shot to counter its lower rate of fire.

    * Fixed a bug with the SVU that gave it better close range damage than other semi auto weapons.

    * Reduced all weapon damage to the MCOM by 50%.

    * Fixed an C4 vs MCOM exploit on Atacama Desert.

    * Fixed a bug with FOV when aiming the M1911.

    * Lowered the close range damage of the AN94 to highlight its long range role.

    * Increased the accuracy of the F2000 on the move to highlight its role as a mobile AR.

    * Increased the close range damage of the shotguns to give them a greater advantage vs slugs.

    * Slightly lowered the damage of the M60 to balance its accuracy advantage vs other LMG's.

    * Slightly lowered the damage of the MG3 at close range to balance it with other high rate of fire weapons

    * Slightly increased the damage of the UH60.



Source link here.
http://www.eurogamer.net/articles/2010-10-28-battlefield-bc2-pc-patch-incoming


No word yet on what the update broke!

Actua73

Glad to see some fixes!

Crying shame about the AN94, but I guess they made up for it with the M95 fix.

Here's hoping the hitbox fix doesn't actually make things worse, cuz it might.  Particularly with SMG/AR/LMG bullets sprayed across a map.  Sniping with an LMG is somewhat realistic, but the rest aren't so much (UZI sniper..nuf said?).
Some men have a mind like a steel trap, mine is more like a damp sponge...

cloudstrife465


Grimi

at first my hitbox was a little weird but now i keep rocking =)