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Topics - Ketchup

#1
Hey guys, haven't talked to you in a while now. How is everything going? Anyways, just wanted to ask if crysis 2 is worth buying? I haven't seen too many people talk about or give reviews, all they say that its good but not great.
#2
Crysis Wars Mapping/Modding / Stargate the Acients
August 19, 2010, 01:24:42 PM
Hey all, haven't talked to you in a while. Are you guys doing alright? Is the server stil up?
Well, just wanted to share with all of you "mapers" that you should try out for the new mod me and Neo's team is working on.
We will only make the mod for Crysis 2, in other words, you can't try out for the team yet, you gotta wait for Crysis 2 to come out and then do what Neo will tell you. We really need people who can work with FlowGraphs and who model objects really nicely.
Here is a link for their website: http://www.cry-design-studios.com/
Also check out some videos: Trailer 1- http://www.youtube.com/watch?v=xoEza6dqdZs&feature=player_embedded
                                              Gameplay1- http://www.youtube.com/watch?v=EJwbDVWenFI&feature=channel
Also check out the Forum and look at some work that people have posted there. (My work is under Hi xD, please check it out)
Crysis2 TriggerHappy CrysisWars2 lol so many animations xD
#3
Chit Chat / BFG or RST?
January 23, 2010, 10:23:25 PM
Hey guys, long time no see. Well while I haven't played with you all and talked to you all, I found out that Dj Copniker is in BFG and we all play their server and talk on their TS. Even thought I don't understand a thing they say, but I really think that their clan is cool, they have very awesome mappers and good and funny people. So I was thinking because there is only 4 of us in RST and the leadrer delted Crysis Wars and now plays only Mordern Warfare 2, and two other mambers never go online. The leader said do what you want, but I don't know. So i'm asking you guys, should I join BFG? BFG-Black Fighter Germany. Or stay in RST and try to ask if DJ Copniker and Dj Tibest and to group together and make a map? So vote in the poll.
#4
Crysis Wars Mapping/Modding / Steelmill Xmass
December 20, 2009, 06:06:23 PM
Hey Ontime, I fixed my Steelmill Xmass map, now its takes up less space, and has time of the day change. Here the link for it: http://crymod.com/filebase.php?fileid=4186&lim=0
Here is a video: http://www.youtube.com/watch?v=LZ4USJbjWaE
And here is some pictures :D
#5
Well this isn't actually a teleport, this is just a zero gravity volume, which is like some kind of a stream or a road, or a tunnel.

KK lets start

First go to RolupBAR and Misc:Gravity Volume

Just drag the tunnel to where you want it to be and double click to stop making it, just like a road tool. And make sure your assign to terrain (I think) is selected.

Now you have somethig like this.

Well lets make it a little bigger, so we don't fly out of it. If you really gonna make something like this, please put the sucking power higher so that you don't fly out and put solids around the tunnel too.

kk now move it in a good place, just like I did here :D

Well thats it for the gravity volume, but we need a particle effect, so that it will look like a tunnel thingy lol :D Go to your View:Open View Pane:DataBace View
And select particles, then click on a little folder at the top and poen alien environment (the fist one).


Now in the alien environment go to Stream.

Select the one I did, then drag in on the terrain, rotate it and scale it until you get a perfect place for it. :D

This looks like a good place for mine.

Now spawn and engoy the flying.

kk now lets say you want to add a sound to that, well then select your gravity volume and click create on the right side.

Name it something like...gravityvolumeteleport anytning you want. Now you will get something like this :D And put everything I did in there, which is one Misc:Start, one Time:Delay, one Logic:Any, and one Sound:Playsound.

Now conect them like this.

kk now for the sound part, select your gravity volume and right click on your Sound:Playsond and assign selected entity.

And now assign it.

you can p[lat with the sound and the gravity volume more, but thats it for my tutorial. Oh and this is how its gonna look like when you done.

Any requests? :D
#6
If you ever wanted to create your own model of any object, house, etc. I've got a perfect program for you. Its called Google Sketchup, it free, super easu to use, and it has very nice library. If anyone is gonna use it and wants to export their object into the game, just tell me I'll make a video tutorial of how to do it. :D
#7
Crysis Wars Mapping/Modding / Adding weapons
December 16, 2009, 12:24:00 PM
Just wanted to show for u that don't know how to spawn with weapons, or if you don't want a certain weapon, you can remove it when u spawn.

After I come back from school I'll finish this. :D

Also gonna try to figure out how you can make a teleport like on Ruins Multiversion and Crysis original level core. All I know is that it has something to do with gravity volumes.
#8
Here is 5 cool maps I found tha I think should be added to map rotation.

1) Steelmill Xmass (My map, for Chistmass)
http://crymod.com/filebase.php?fileid=4186&lim=0

2) DrilingRig (By Dj Conkier, a guy who made bachclub)
http://crymod.com/filebase.php?fileid=4026&lim=10


3) Kongo (by Dj Copniker)
http://crymod.com/filebase.php?fileid=4185&lim=0

4) RatWars (By RonTheelen)
http://www.filefront.com/14727269/Rat-Wars.zip/
http://www.youtube.com/watch?v=Pf7E-vndnq0
5) Aquarium (By Dj Copniker)
http://crymod.com/filebase.php?fileid=2929&lim=0

#9
Crysis Wars Mapping/Modding / Crysis Wars Rats
December 05, 2009, 08:27:38 PM
Here is my new map like Cabana exept its a Beach Bar like in BeachClub.   http://www.youtube.com/watch?v=-iSsHd-6wgs
#10


Go to your Rollup Bar and click Geom Entity. We have to use these because brushes cannot be used in a trackview. Look for vehicles > us_fighter_b > us_fighter_flying

Place the fighter on your map.

We now have a jet, but theres no exhaust yet! So let's get a particle effect and link it to the jet. Go to your Database view and go to the particles tab. Click the Open button and select vehicle_fx.xml. Go to US_Fighter > c17_thrusters. I have edited this particle effect. You can use these settings if you want. Click the small + sign to open all underlying particles and set these settings:
Exhaust_start1
Count: 300 | Particle Lifetime: 0.2 | Size: 0.3 | Speed: 10
Exhaust1
Count: 500 | Particle Lifetime: 0.8 | Size: 0.5 | Speed: 10
Exhaust3
Count: 30 | Particle Lifetime: 1 | Size: 1.5 | Speed: 25

Place it on your map and rotate it.

Move it around untill it fits in the exhaust of your fighter.

Now because of a strange thing I am going to do this the other way round. I am going to link the jet to the particle effect, and not the particle effect to the jet. Somehow I just can't select the jet when linking from the particle effect, might be a bug in the editor. Anyways, select your jet.

Click the link tool in your toolbar.

Then click and hold on the plane, and drag over to the particle effect and release. There you, you've got it linked. Whenever you now move the particle effect, your jet will move with it. I say again, usually this is supposed to work the other way round, but for some reason I can't get it to work. Let's now trackview our flightpath. Open the Track View by going to View > Open View Pane > Track View.

Create a new animation by pressing the top left button and call it Flying_Fighter. Select your particle effect, and then right click on the sequence you created in your Track View. Select Add selected entity node. You'll now have your particle effect added in the Track View, and it's ready to be animated.

Keep the slider on 0 seconds, and press the big red record button. Then move your particle effect (which is dragging the linked jet with it) to the starting position of your jet. In most cases this is best to be far outside your map so you can't accidently hear it. Then move the slider to how long you want the animation to take. I am going to select 4 seconds. So put the slider on 4 and then move your jet to wherever you want it to move. In most cases this is simply the other side of map. Click the record button again to disable it, and you should have something looking like this.

If you now drag the slider between 0 and 4 seconds you will see your jet moving along the drawn traject. If your jet is going too fast, drag the small green ball to a few seconds further, if it's going too slow drag it a few seconds back. Alright, let's now add the flowgraph to assign our sound, and looping animation start. Select your particle effect, and in the Rollup Bar click Create Flowgraph.


Add the Sound:PlaySound node to your flowgraph. Select your jet, and then right click on the entity field in the PlaySound node, and click Assign Selected Entity. Then set these settings:
SoundName: Sounds/Vehicles > Trackview_Vehicles > jet_constant_run_01
Inner Radius: 500
Outer Radius: 700


Now we have to make a start to make the sound begin. Add the Misc > Start node, and link them.

To finish off we're going to make our animation start when the map begins, and make it loop every 10 seconds. How are we going to do this? Once the map starts we want 2 things to happen: Animation to start and animation to start again after 10 seconds. For this we will use the Logic:Any node. Add it to your flowgraph, and link the start node to it.
Now let's make it start our animation. Put the Animation:PlaySequence node in your flowgraph. For the sequence field type the name of the sequence we created: Flying_Fighter. Link the output of the Logic:Any node to the Play input of the PlaySequence node. If we now start our map, the sequence will start, but not loop yet.
So to make it repeat every 10 seconds, add the Time:Delay node. Enter 10 in the Delay field. Now it's very simple, connect the output of the Logic:Any to the input of the Time:Delay and the output of the Time:Delay to the input of the Logic:Any. So once the animation starts, it will start again after a delay of 10 seconds. Now this might sound confusing, but here is what you'll need to have:

There you go! If you now go in game you'll see your jet flying over the flightpath you created, and it will loop every 10 seconds. I hope you learned from this tutorial, and enjoy the results ;)
#11
Hacker Report Forum / Hacker IZI-Wingtip
November 14, 2009, 07:08:31 PM
Here is the hacker I found.
Name: IZI-Wingtip
Time and date: About at 18:15-18:30 p.m.
Server:{FWE} Test (map Savana)
Hacks used: fly hack, unlimited cloack hack, double or triple damage hack, fast reload hack, and name tag hack.

He got owned pretty bad lol :D.

#12
Crysis Wars Mapping/Modding / My map
November 13, 2009, 09:09:43 PM
Here is my map for Chistmass and some pcitures, later there will be a video too. Just one last thing I need yo upload it somewhere, so any suggestions.
hmmm lol i don't even know how to post a picture. lol ;D