The full list – posted below – includes bug fixes, weapon tweaks and stat revamps.
* All Weapons Bronze Insignia requiring an unobtainable bronze star for the tracer dart – requirement removed.
* Improved Hit registration made through several fixes and some of the hitboxes themselves have been changed.
This will increase the accuracy of guns.
* Blue box chat window removed.
* The 2 second immunity when spawning/being revived will now be immediately removed either by firing, zooming,
or any movement (move, crouch, jump). A Spawning Player can still orient passively in the Game World.
* 3D vision fixed.
* Fixed slug shotgun zoom crosshair on PC so they better represent the long range accuracy. Crosshairs now close more on PC,
similar to consoles.
* Reduced slug shotgun hip accuracy to require zooming for consistent long range accuracy. Hip accuracy is now on par with the
semi automatic weapons.
* Fixed a bug on PC where the G3 would do less damage than intended.
* Fixed VADS turning sensitivity on PC so it performs like the ZU23.
* Reduced VADS push back and damage to balance it with the ZU23.
* Fixed a bug where vehicle countermeasures would fail to remove tracer darts at high speed.
* Reduced the reload time for vehicle countermeasures.
* Slightly increased the AT4's damage vs armor to emphasize its anti vehicle role while keeping it balanced vs armor.
* Increased the AT4's top speed and acceleration so users spend less time exposed when firing.
* Increased the AT4's splash damage so it competes with other AT weapons vs infantry. The AT4 still has the least splash damage
of all AT weapons.
* Reduced the splash damage of the Carl Gustav to bring it in line with other explosive weapons. The Carl Gustav still has
the most splash damage of all AT weapons.
* Increased the 1 shot kill range of the M95 body shot to counter its lower rate of fire.
* Fixed a bug with the SVU that gave it better close range damage than other semi auto weapons.
* Reduced all weapon damage to the MCOM by 50%.
* Fixed an C4 vs MCOM exploit on Atacama Desert.
* Fixed a bug with FOV when aiming the M1911.
* Lowered the close range damage of the AN94 to highlight its long range role.
* Increased the accuracy of the F2000 on the move to highlight its role as a mobile AR.
* Increased the close range damage of the shotguns to give them a greater advantage vs slugs.
* Slightly lowered the damage of the M60 to balance its accuracy advantage vs other LMG's.
* Slightly lowered the damage of the MG3 at close range to balance it with other high rate of fire weapons
* Slightly increased the damage of the UH60.
Source link here.
http://www.eurogamer.net/articles/2010-10-28-battlefield-bc2-pc-patch-incoming (http://www.eurogamer.net/articles/2010-10-28-battlefield-bc2-pc-patch-incoming)
No word yet on what the update broke!
Glad to see some fixes!
Crying shame about the AN94, but I guess they made up for it with the M95 fix.
Here's hoping the hitbox fix doesn't actually make things worse, cuz it might. Particularly with SMG/AR/LMG bullets sprayed across a map. Sniping with an LMG is somewhat realistic, but the rest aren't so much (UZI sniper..nuf said?).
nice thanx man
at first my hitbox was a little weird but now i keep rocking =)