Free Weapons Enjoy Usa

Welcome To {FWE}Forums => Crysis Wars Mapping/Modding => Topic started by: Ketchup on December 16, 2009, 12:24:00 PM

Title: Adding weapons
Post by: Ketchup on December 16, 2009, 12:24:00 PM
Just wanted to show for u that don't know how to spawn with weapons, or if you don't want a certain weapon, you can remove it when u spawn.

After I come back from school I'll finish this. :D

Also gonna try to figure out how you can make a teleport like on Ruins Multiversion and Crysis original level core. All I know is that it has something to do with gravity volumes.
Title: Re: Adding weapons
Post by: cloudstrife465 on December 16, 2009, 01:51:43 PM
i suppose but where my teleports are well yah lol
Title: Re: Adding weapons
Post by: Ketchup on December 16, 2009, 04:41:47 PM
KK back from school, here is the tutorial.

How to spawn with weapons:

  Fist open your flow graph and go to file new and add a Misc:Start and Time:Delay.

  Time:Delay will make your item spawn in 1, 2, 3 etc. seconds. If you put it on  3, the item will spawn after 3 seconds after you started playing.
  Now go add node, then go to Inventiry:AddItem.

  Now pick an item you want, buy clicking on Inventiry:AddItem you added in to the flow graph and pick and item on the top right corner. In this cause I     will just pick F171 (lol I don't know how its called).

   Now conect these like I did. Misc:Start output goes to Time:Delay In, Time:Delay out goes to Inventiry:AddItem add.

   Now If I spawn my gun is gonna apper in 1 second. Here I spawned.

   After 1 second passed I got a gun.

   Thanks and soon I will mAke a tutorial on how to make a teleport like on Crysis originall level Core and Ruins Multiversioon.
Title: Re: Adding weapons
Post by: {FWE}Blake-Adm on December 16, 2009, 05:34:26 PM
nice job. FYI i already covered the teleport subject but two's always better than one!
Title: Re: Adding weapons
Post by: Ketchup on December 17, 2009, 06:35:41 PM
thx :D
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