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Messages - {FWE}Blake-Adm

#31
Rumble sounds liek fun, always worth it to give it a shot. The worst that could happen is it doesn't work out and we go back to our old ways.

P.S. Marquee died in the 90's ontime  :P
#32
{FWE}Clan Roster / Re: Clan Member Votes
December 04, 2009, 03:35:32 PM
I'd say that if he isn't eager to wear the clan tag and display it proudly then it won't be much of a loss to either him or the clan as a whole. I vote remove.
#33
Chit Chat / Re: Looking for a Good Defrager
December 04, 2009, 10:56:57 AM
I can attest to O&O. Ontime recommended it to me awhile back and I couldn't be happier with it. Also, the built in defrag has been much improved in windows 7 utilizing multiple passes.
#34
Chit Chat / Re: Chit About Most Anything Reasonable
December 04, 2009, 10:47:03 AM
Hey everyone, just stopping by to say hey. I'll be on ts and ingame saturday. These last few weeks have been crazy, test after test. so ill see you all saturday!  :P
#35
Quote from: Ketchup on November 28, 2009, 06:21:13 PM
lol, I just took it fomr crymod :D

Cite your sources.
#36
Might want to resize the pictures and also not sure if this is your tutorial, if it isn't five credit where credit is due.
#37
Quote from: -{oFc}-ACHILLES on November 27, 2009, 09:35:38 AM
ok first u have to make a couple files if you want everyone to see the decal ok. first u need to make a materials file in your map foldernext you will need to make an xml file to tell the game where to look for your decals. Ok next setting up your materials folder you need a DDS converter (i recomened PAINT.NET) very easy to use this will convert your file to a dds format you also need to make an mtl file ounce they have been made u need to place both files in your map materials folder. Then ounce all that is done you need to go into your editer selct decal from the misc section in your rollupbar ounce that is done make sure the decal is highlighted the open up the view tab got to pain view then material editer go the matrials tab at the top drop it down with the arrow on the right find all materials open that the go to levels ia and find your map open up the matetial file which u made and load the dds file to the decal. Now it should show up with the picture you wanted to use. (Note you may have to reposition the decal to where you want it )

Thanks for going into further depth but make sure that you also change the projection depending on where the decal is to be placed. 0-4 should be sufficient, experiment with what works best.
#38
Crysis Wars Mapping/Modding / Re: Virtual memory error
November 20, 2009, 04:22:55 PM
Quote from: -{oFc}-ACHILLES on November 02, 2009, 09:18:52 AM
Ok this will pop up alot when your editer crashes.


Read the first sentence lol
#39
whats up with all the post whoring?
#40
Vote on New Crysis Wars Settings / Re: Server settings
November 20, 2009, 04:19:35 PM
Quote from: Hooters on November 19, 2009, 11:47:25 PM
That's exactly why your opinions do not matter Blake! lol..  :P :P :P

:o
#41
Go under misc, choose decal. Under global settings adjust projection accordingly.
#42
Vote on New Crysis Wars Settings / Re: Server settings
November 19, 2009, 04:19:39 PM
Don't have any time lately to play but i like the change.
#43
Tributes From players / Re: Tributes
November 16, 2009, 05:17:08 PM
boom HEADSHOT!!!
#44
Crysis Wars Mapping/Modding / Re: My map
November 16, 2009, 02:51:27 PM
lol you can either go under additional options when you start a new post or you can use the tag that looks like this.  in between those put a direct link to the image. just use a hosting site like photobucket
#45
{FWE}Clan Roster / Re: All {FWE} Player Bio's
November 11, 2009, 12:12:20 PM
1. Nickname Blake
2. Location NY
3. Age 21
4. Gender Male
5. Gaming Style Pwner
6. Occupation Student
7. Hobbies/Interests- Lacrosse, Soccer, Programming , Gaming
8. About You