when changing a power struggle map to a tia map open the xml file example map xml beach change the line on the xml that reads
<Gamerules MP1="PowerStruggle"/> to this <Gamerules MP1="InstantAction" MP2="TeamInstantAction"/>
<MetaData>
<MiniMap Filename="Beach.dds" startX="1062.267700" startY="1623.857910" endX="2862.267578" endY="3423.857910" mapRadius="100"/>
<Gamerules MP1="PowerStruggle"/>
<LoadingScreens screen1="Beach_Loading.dds"/>
<HeaderText text="Beach"/>
<DescriptionText text="@Loading_screen_info_beach"/>
<Display Name="Beach"/>
</MetaData>
<MetaData>
<MiniMap Filename="Beach.dds" startX="1062.267700" startY="1623.857910" endX="2862.267578" endY="3423.857910" mapRadius="100"/>
<Gamerules MP1="InstantAction" MP2="TeamInstantAction"/>
<LoadingScreens screen1="Beach_Loading.dds"/>
<HeaderText text="Beach"/>
<DescriptionText text="@Loading_screen_info_beach"/>
<Display Name="Beach"/>
<Gamerules MP1="PowerStruggle"/> to this <Gamerules MP1="InstantAction" MP2="TeamInstantAction"/>
<MetaData>
<MiniMap Filename="Beach.dds" startX="1062.267700" startY="1623.857910" endX="2862.267578" endY="3423.857910" mapRadius="100"/>
<Gamerules MP1="PowerStruggle"/>
<LoadingScreens screen1="Beach_Loading.dds"/>
<HeaderText text="Beach"/>
<DescriptionText text="@Loading_screen_info_beach"/>
<Display Name="Beach"/>
</MetaData>
<MetaData>
<MiniMap Filename="Beach.dds" startX="1062.267700" startY="1623.857910" endX="2862.267578" endY="3423.857910" mapRadius="100"/>
<Gamerules MP1="InstantAction" MP2="TeamInstantAction"/>
<LoadingScreens screen1="Beach_Loading.dds"/>
<HeaderText text="Beach"/>
<DescriptionText text="@Loading_screen_info_beach"/>
<Display Name="Beach"/>